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Revision as of 00:08, 19 October 2009 by Chi11ken (Talk | contribs)

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Running Squid on your region server as a reverse proxy to the asset server

1. Download and install the Squid Proxy from:
2. Create your squid.conf configuration file.
3. Change your asset_server configuration in your OpenSim.ini to point to http://localhost:3128/
4. Start everything up!

Now assets will be cached in the squid cache on the region server, and will be served up much faster, especially on region restart.


Sometimes this patch applied to mono-svn has helped my sim run a lot faster and not slowly get bogged down.


Index: boehm-gc.c
--- boehm-gc.c	(revision 105684)
+++ boehm-gc.c	(working copy)
@@ -107,6 +107,10 @@
 mono_gc_collect (int generation)
+	static int no_explicite_gc = 0; if (no_explicite_gc==0) {if (getenv("GC_NO_EXPLICIT")) {no_explicite_gc = 1;return;} else {no_explicite_gc = 2;}} else if (no_explicite_gc==1) {
+		g_print("\n --------GC_NO_EXPLICIT \n");
+		return;
+		}
 	MONO_PROBE_GC_BEGIN (generation);
 	GC_gcollect ();

Not only this, but I recompile the mono runtime:


Otherwise, the Sim is limited to 3GB RAM. Probably, this second peice is more important. But still, afterwards it's worth a shot to test with both to see if there is a difference in performance:




What I think, (only a guess) is that Mono starts internally GC thrashing in fishing expeditions to gaining maybe 1k of RAM at time. And by having a large heap (>3GB), it is possible might keep mono less apt to do stop world complete collections as often.

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