OsTriggerSound

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
(Created)
 
Line 5: Line 5:
 
|delay=None
 
|delay=None
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
osTriggerSound(linknum, "00000000-0000-0000-0000-000000000000", volume);
+
osTriggerSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715", volume);
 
osTriggerSound(linknum, "Name of sound in this prim", volume);
 
osTriggerSound(linknum, "Name of sound in this prim", volume);
 
</source>
 
</source>
 
|description=Start playing the specified sound in the viewers of nearby avatars once at the specified volume.
 
|description=Start playing the specified sound in the viewers of nearby avatars once at the specified volume.
  
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function.
+
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.
|additional_info=
+
additional_info=
 
This function was added in 0.9.0.1
 
This function was added in 0.9.0.1
 +
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the  prim containing the script calling this function is also checked
 +
 
}}
 
}}

Revision as of 12:16, 14 November 2018

osTriggerSound(integer linknum, string sound, float volume)
Start playing the specified sound in the viewers of nearby avatars once at the specified volume.

The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim. additional_info= This function was added in 0.9.0.1 Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked

Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Delay None seconds
Example(s)
osTriggerSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715", volume);
osTriggerSound(linknum, "Name of sound in this prim", volume);


Personal tools
General
About This Wiki