OsTriggerSound

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
Line 11: Line 11:
  
 
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.
 
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.
additional_info=
+
|additional_info=
 
This function was added in 0.9.0.1
 
This function was added in 0.9.0.1
 
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the  prim containing the script calling this function is also checked
 
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the  prim containing the script calling this function is also checked
  
 
}}
 
}}

Revision as of 12:16, 14 November 2018

osTriggerSound(integer linknum, string sound, float volume)
Start playing the specified sound in the viewers of nearby avatars once at the specified volume.

The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.

Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay None seconds
Example(s)
osTriggerSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715", volume);
osTriggerSound(linknum, "Name of sound in this prim", volume);
Notes
This function was added in 0.9.0.1

Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked


Personal tools
General
About This Wiki