OsTerrainSetHeight

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{{deprecate|Dec. 10 2010|OsSetTerrainHeight}}
 
{{deprecate|Dec. 10 2010|OsSetTerrainHeight}}
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{|  width="100%" style="border: thin solid black"
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|- valign="top"
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|'''Threat Level''' || <Threat Level goes here>
  
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|- valign="top"
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|'''Function Syntax''' || <source lang="lsl">
 
LSL: integer osTerrainSetHeight(integer x, integer y, float val)
 
LSL: integer osTerrainSetHeight(integer x, integer y, float val)
 
C#:  integer osTerrainSetHeight(integer x, integer y, double val)
 
C#:  integer osTerrainSetHeight(integer x, integer y, double val)
 
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</source>
Sets terrain height X & Y Values, double = float.
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|- valign="top"
 
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|'''Example(s)||<source lang="lsl">
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
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NOTE:  INCOMPLETE, needs further data to complete with example.
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<!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
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'''Example Usage:'''
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<source lang="lsl">
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  default
 
  default
 
  {
 
  {
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</source>
 
</source>
  
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|}
  
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Sets terrain height X & Y Values, double = float.
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[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
  
[[Category:OSSL]]
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[[Category:OSSL Functions]]
 
[[Category:OSSL functions without threat level]]
 
[[Category:OSSL functions without threat level]]

Revision as of 12:37, 11 June 2011


OsTerrainSetHeight
Threat Level <Threat Level goes here>
Function Syntax
LSL: integer osTerrainSetHeight(integer x, integer y, float val)
C#:  integer osTerrainSetHeight(integer x, integer y, double val)
Example(s)
default
 {
    touch_start()
    {
       osTerrainSetHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

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