OsTerrainSetHeight

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(Added initial example code. Please review and confirm as accurate.)
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NOTE:  INCOMPLETE, needs further data to complete with example.
 
NOTE:  INCOMPLETE, needs further data to complete with example.
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<!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
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'''Example Usage:'''
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<source lang="lsl">
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default
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{
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    touch_start()
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    {
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      osTerrainSetHeight(40, 101, 21.4);
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      osTerrainFlush();
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    }
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}
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</source>
  
  
  
 
[[Category:OSSL]]
 
[[Category:OSSL]]

Revision as of 16:36, 10 December 2010

LSL: integer osTerrainSetHeight(integer x, integer y, float val)

C#: integer osTerrainSetHeight(integer x, integer y, double val)

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.


NOTE: INCOMPLETE, needs further data to complete with example.


Example Usage:

default
 {
    touch_start()
    {
       osTerrainSetHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
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