OsTerrainFlush

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{| width="100%" style="border: thin solid black"
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{{osslfunc
| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|threat_level=VeryLow
|- valign="top"
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|permissions=ESTATE_MANAGER,ESTATE_OWNER
|'''Threat Level''' || <Threat Level goes here>
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|delay=0
 
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|function_syntax= osTerrainFlush();
|- valign="top"
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|ossl_example=<source lang="lsl">
|'''Function Syntax''' || <source lang="lsl">
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default
LSL: null osTerrainFlush();  
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{
C# : null osTerrainFlush()  
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    touch_start()
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    {
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      osSetTerrainHeight(40, 101, 21.4);
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      osTerrainFlush();
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    }
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}
 
</source>
 
</source>
|- valign="top"
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|description=Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.  
|'''Example(s)||
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|}
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Function updates terrain changes to OpenSim database. This should be called after all the terrain-changes have been done to update Terrain Data.  
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Used in conjunction with [[OsTerrainSetHeight]]
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[[Category:OSSL Functions]]
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Used in conjunction with [[OsSetTerrainHeight]]  
[[Category:OSSL_functions_without_example]]
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|
[[Category:OSSL functions without threat level]]
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}}

Latest revision as of 16:35, 1 May 2019

osTerrainFlush();
Function updates terrain changes to OpenSimulator database. This should be called after all the terrain-changes have been done to update Terrain Data.

Used in conjunction with OsSetTerrainHeight

Threat Level VeryLow
Permissions ESTATE_MANAGER,ESTATE_OWNER
Delay 0 seconds
Example(s)
default
 {
    touch_start()
    {
       osSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
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