OsStopSound

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m (Small changes on script)
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//
 
//
 
// osStopSound Script Example
 
// osStopSound Script Example
// link 2 prims far from each other and place this script on root
+
// Author: djphil
 +
// Usage: Link 2 prims far from each other and place this script and sounds on root
 
//
 
//
  
string soundName;
+
string soundName_1;
 +
string soundName_2;
 
integer power;
 
integer power;
 
   
 
   
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     state_entry()
 
     state_entry()
 
     {
 
     {
         // Get the first inventory sound name
+
         // Get the first and the second inventory sound names
         soundName = llGetInventoryName(INVENTORY_SOUND, 0);
+
         soundName_1 = llGetInventoryName(INVENTORY_SOUND, 0);
          
+
         soundName_2 = llGetInventoryName(INVENTORY_SOUND, 1);
         if (soundName == "")
+
 +
         if (soundName_1 == "" || soundName_2 == "")
 
         {
 
         {
             llOwnerSay("Inventory sound missing ...");
+
             llOwnerSay("Inventory sound(s) missing ...");
 
         }
 
         }
       
+
 
         else
 
         else
 
         {
 
         {
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         }
 
         }
 
     }
 
     }
 
+
 
     touch_start(integer number)
 
     touch_start(integer number)
 
     {
 
     {
 
         if (power = !power)
 
         if (power = !power)
 
         {
 
         {
             osLoopSound(2, soundName, 1.0);
+
             osLoopSound(1, soundName_1, 1.0);
             osLoopSound(1, soundName, 1.0);
+
             osLoopSound(2, soundName_2, 1.0);
 
         }
 
         }
 
+
 
         else
 
         else
 
         {
 
         {
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|description=Stop the sound playing in the specified prim or prims of a linkset
 
|description=Stop the sound playing in the specified prim or prims of a linkset
 
|additional_info=
 
|additional_info=
This function was added in 0.9.0.1. Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy.
+
This function was added in 0.9.0.1.<br>
 +
Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy.
 
}}
 
}}

Revision as of 07:54, 9 December 2020

osStopSound(integer linknum)
Stop the sound playing in the specified prim or prims of a linkset
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
//
// osStopSound Script Example
// Author: djphil
// Usage: Link 2 prims far from each other and place this script and sounds on root
//
 
string soundName_1;
string soundName_2;
integer power;
 
default
{
    state_entry()
    {
        // Get the first and the second inventory sound names
        soundName_1 = llGetInventoryName(INVENTORY_SOUND, 0);
        soundName_2 = llGetInventoryName(INVENTORY_SOUND, 1);
 
        if (soundName_1 == "" || soundName_2 == "")
        {
            llOwnerSay("Inventory sound(s) missing ...");
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Touch to see osStopSound usage.");
        }
    }
 
    touch_start(integer number)
    {
        if (power = !power)
        {
            osLoopSound(1, soundName_1, 1.0);
            osLoopSound(2, soundName_2, 1.0);
        }
 
        else
        {
            osStopSound(LINK_SET);
        }
    }
}
Notes
This function was added in 0.9.0.1.

Until 0.9.2 only one prim could be specified. Now it does handle all LINK_* constants and can stop sounds on several prims on according, note that on large link sets this can be very heavy.


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