OsSetTerrainTextureHeight

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Revision as of 13:39, 10 April 2012 by Snoopy (Talk | contribs)

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void osSetTerrainTextureHeight(integer corner, float low, float high)
Set the terrain texture height of the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters.
Threat Level high, god rights required is unknown threat level
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