OsSetTerrainTextureHeight

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m (Added permissions and delay information)
m (Corrected parameter name to match other osSetTerrain* function calls.)
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{{osslfunc
 
{{osslfunc
|function_syntax=void osSetTerrainTextureHeight(integer corner, float low, float high)
+
|function_syntax=void osSetTerrainTextureHeight(integer level, float low, float high)
 
|csharp_syntax=
 
|csharp_syntax=
|description=Set the terrain texture height of the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters.
+
|description=Set the terrain texture height for the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters.
 
|threat_level=High
 
|threat_level=High
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER

Revision as of 17:28, 4 January 2018

void osSetTerrainTextureHeight(integer level, float low, float high)
Set the terrain texture height for the estate. The level can be 0, 1, 2 or 3. The values low and high are float values for the altitude measured in meters.
Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
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