OsSetTerrainTextureHeight

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(The first parameter *is* corner. Updated with mapping between corner value and region corner.)
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|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|ossl_example=
+
|ossl_example=<source lang = "lsl">// Default Terrain Textures by djphil 2018
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975");
 +
        osSetTerrainTextureHeight(0, 10.0, 60.0);
 +
        osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3");
 +
        osSetTerrainTextureHeight(1, 10.0, 60.0);
 +
        osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f");
 +
        osSetTerrainTextureHeight(2, 10.0, 60.0);
 +
        osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2");
 +
        osSetTerrainTextureHeight(3, 10.0, 60.0);
 +
    }
 +
}
 +
</source>
 
|additional_info=
 
|additional_info=
 
}}
 
}}

Revision as of 22:53, 14 February 2018

void osSetTerrainTextureHeight(integer corner, float low, float high)
Set the terrain texture height for the estate. The corner values are: 0 (Southwest), 1 (Southeast), 2 (Northwest), 3 (Northeast). The values low and high are float values for the altitude measured in meters.
Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
// Default Terrain Textures by djphil 2018
 
default
{
    state_entry()
    {
        osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975");
        osSetTerrainTextureHeight(0, 10.0, 60.0);
        osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3");
        osSetTerrainTextureHeight(1, 10.0, 60.0);
        osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f");
        osSetTerrainTextureHeight(2, 10.0, 60.0);
        osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2");
        osSetTerrainTextureHeight(3, 10.0, 60.0);
    }
}
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