OsSetTerrainTexture

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (Added note stating which version of OpenSim introduced this function)
Line 1: Line 1:
 
{{osslfunc
 
{{osslfunc
|function_syntax=void osSetTerrainTexture(integer level, key texture)
+
|function_syntax= osSetTerrainTexture(integer level, key texture)
 
|csharp_syntax=
 
|csharp_syntax=
 
|description=Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3.
 
|description=Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3.

Revision as of 17:34, 1 May 2019

osSetTerrainTexture(integer level, key texture)
Set the terrain texture of the estate to the texture given as key. The level can be 0, 1, 2 or 3.
Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
// Default Terrain Textures by djphil 2018
 
default
{
    state_entry()
    {
        osSetTerrainTexture(0, "b8d3965a-ad78-bf43-699b-bff8eca6c975");
        osSetTerrainTextureHeight(0, 10.0, 60.0);
        osSetTerrainTexture(1, "abb783e6-3e93-26c0-248a-247666855da3");
        osSetTerrainTextureHeight(1, 10.0, 60.0);
        osSetTerrainTexture(2, "179cdabd-398a-9b6b-1391-4dc333ba321f");
        osSetTerrainTextureHeight(2, 10.0, 60.0);
        osSetTerrainTexture(3, "beb169c7-11ea-fff2-efe5-0f24dc881df2");
        osSetTerrainTextureHeight(3, 10.0, 60.0);
    }
}
Notes
This function was added in 0.7.4-post-fixes
Personal tools
General
About This Wiki