OsSetTerrainHeight

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'''NOTE''' : This function replaces the deprecated OsTerrainSetHeight function.
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'''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
 
[[Category:OSSL]]
 
[[Category:OSSL]]
 +
[[Category:OSSL functions without threat level]]

Revision as of 08:22, 8 June 2011

LSL: integer osSetTerrainHeight(integer x, integer y, float val); C#: integer osSetTerrainHeight(integer x, integer y, double val);

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.


NOTE: INCOMPLETE, needs further data to complete with example.


Example Usage:

default
 {
    touch_start()
    {
       osSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }


NOTE : This function replaces the deprecated OsTerrainSetHeight function.

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