OsSetTerrainHeight

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m
Line 1: Line 1:
----
+
{{osslfunc|
'''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
+
threat_level = High
----
+
|
 
+
function_syntax = <source lang="lsl">
 
+
{| width="100%" style="border: thin solid black"
+
| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
+
|- valign="top"
+
|'''Threat Level''' || High
+
 
+
|- valign="top"
+
|'''Function Syntax''' || <source lang="lsl">
+
 
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
 
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
 
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
 
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
 
</source>
 
</source>
|- valign="top"
+
|
|'''Example(s)||<source lang="lsl">
+
ossl_example = <source lang="lsl">
 
  default
 
  default
 
  {
 
  {
Line 25: Line 17:
 
  }
 
  }
 
</source>
 
</source>
 
+
|  
|}
+
additional_info = ''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
  
 
Sets terrain height X & Y Values, double = float.
 
Sets terrain height X & Y Values, double = float.
 
    
 
    
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
+
|
[[Category:OSSL Functions]]
+
}}

Revision as of 16:47, 12 June 2011

LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
No descriptions provided
Threat Level High
Permissions No permissions specified
Delay No function delay specified
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Personal tools
General
About This Wiki