OsSetTerrainHeight

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LSL: integer osSetTerrainHeight(integer x, integer y, float val);
+
----
C#: integer osSetTerrainHeight(integer x, integer y, double val);
+
'''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
 +
----
  
Sets terrain height X & Y Values, double = float.
 
 
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
  
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{|  width="100%" style="border: thin solid black"
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|- valign="top"
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|'''Threat Level''' || <Threat Level goes here>
  
NOTE: INCOMPLETE, needs further data to complete with example.
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|- valign="top"
 
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|'''Function Syntax''' || <source lang="lsl">
<!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
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LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
 
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C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
'''Example Usage:'''
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</source>
<source lang="lsl">
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|- valign="top"
 +
|'''Example(s)||<source lang="lsl">
 
  default
 
  default
 
  {
 
  {
 
     touch_start()
 
     touch_start()
 
     {
 
     {
       osSetTerrainHeight(40, 101, 21.4);
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       OsSetTerrainHeight(40, 101, 21.4);
 
       osTerrainFlush();
 
       osTerrainFlush();
 
     }
 
     }
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</source>
 
</source>
  
 +
|}
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 +
Sets terrain height X & Y Values, double = float.
 +
 
 +
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 +
 +
[[Category:OSSL Functions]]
 +
[[Category:OSSL functions without threat level]]
  
'''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
 
[[Category:OSSL]]
 
 
[[Category:OSSL functions without threat level]]
 
[[Category:OSSL functions without threat level]]

Revision as of 12:38, 11 June 2011


NOTE : This function replaces the deprecated OsTerrainSetHeight function.



OsSetTerrainHeight
Threat Level <Threat Level goes here>
Function Syntax
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

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