OsSetTerrainHeight

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m (some syntax modification (may be major or minor))
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{{osslfunc
 
{{osslfunc
 
|threat_level=High
 
|threat_level=High
|function_syntax=integer OsSetTerrainHeight(integer x, integer y, float val)
+
|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val)
|csharp_syntax= integer OsSetTerrainHeight(integer x, integer y, double val)
+
|csharp_syntax= integer osSetTerrainHeight(integer x, integer y, double val)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
  default
 
  default

Revision as of 03:37, 2 July 2011

integer osSetTerrainHeight(integer x, integer y, float val)
C#: integer osSetTerrainHeight(integer x, integer y, double val)
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
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