OsSetTerrainHeight

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (some format conversions)
Line 1: Line 1:
{{osslfunc|
+
{{osslfunc
threat_level = High
+
|threat_level=High
|
+
|function_syntax=LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
function_syntax = <source lang="lsl">
+
 
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
+
 
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
 
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
</source>
+
|ossl_example=<source lang="lsl">
|
+
ossl_example = <source lang="lsl">
+
 
  default
 
  default
 
  {
 
  {
Line 17: Line 14:
 
  }
 
  }
 
</source>
 
</source>
|  
+
|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
additional_info = ''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
+
  
 
Sets terrain height X & Y Values, double = float.
 
Sets terrain height X & Y Values, double = float.

Revision as of 21:41, 1 July 2011

LSL: integer OsSetTerrainHeight(integer x, integer y, float val)

C#: integer OsSetTerrainHeight(integer x, integer y, double val)

NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Personal tools
General
About This Wiki