OsSetTerrainHeight

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{{osslfunc|
'''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
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threat_level = High
----
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function_syntax = <source lang="lsl">
 
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{| width="100%" style="border: thin solid black"
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|- valign="top"
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|'''Threat Level''' || High
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|- valign="top"
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|'''Function Syntax''' || <source lang="lsl">
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LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
 
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
 
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
 
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
 
</source>
 
</source>
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|'''Example(s)||<source lang="lsl">
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ossl_example = <source lang="lsl">
 
  default
 
  default
 
  {
 
  {
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  }
 
  }
 
</source>
 
</source>
 
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additional_info = ''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
  
 
Sets terrain height X & Y Values, double = float.
 
Sets terrain height X & Y Values, double = float.
 
    
 
    
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
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[[Category:OSSL Functions]]
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}}

Revision as of 17:47, 12 June 2011

LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
No descriptions provided
Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

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