OsSetTerrainHeight

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{osslfunc|
+
{{osslfunc
threat_level = High
+
|threat_level=High
|
+
|permissions=ESTATE_MANAGER,ESTATE_OWNER
function_syntax = <source lang="lsl">
+
|delay=0
LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
+
|additional_info=This function was added in 0.7.2-post-fixes
C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
+
|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val)
</source>
+
|ossl_example=<source lang="lsl">
|
+
ossl_example = <source lang="lsl">
+
 
  default
 
  default
 
  {
 
  {
 
     touch_start()
 
     touch_start()
 
     {
 
     {
       OsSetTerrainHeight(40, 101, 21.4);
+
       osSetTerrainHeight(40, 101, 21.4);
 
       osTerrainFlush();
 
       osTerrainFlush();
 
     }
 
     }
 
  }
 
  }
 
</source>
 
</source>
|  
+
|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
additional_info = ''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
+
  
Sets terrain height X & Y Values, double = float.
+
Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed
 
    
 
    
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
|
 
|
 
}}
 
}}

Latest revision as of 17:33, 1 May 2019

integer osSetTerrainHeight(integer x, integer y, float val)
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
 {
    touch_start()
    {
       osSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
This function was added in 0.7.2-post-fixes
Personal tools
General
About This Wiki