OsSetTerrainHeight

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LSL: integer osSetTerrainHeight(integer x, integer y, float val);
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{{osslfunc
C#:  integer osSetTerrainHeight(integer x, integer y, double val);
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|threat_level=High
 
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|permissions=ESTATE_MANAGER,ESTATE_OWNER
Sets terrain height X & Y Values, double = float.
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|delay=0
 
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|additional_info=This function was added in 0.7.2-post-fixes
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
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|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val)
 
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|ossl_example=<source lang="lsl">
 
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NOTE:  INCOMPLETE, needs further data to complete with example.
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<!-- Note that the following example code is untested! Please test, and if confirmed as working, remove this comment. -->
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'''Example Usage:'''
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<source lang="lsl">
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  default
 
  default
 
  {
 
  {
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  }
 
  }
 
</source>
 
</source>
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|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
  
 
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Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed
'''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
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[[Category:OSSL]]
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[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
[[Category:OSSL functions without threat level]]
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|
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}}

Latest revision as of 17:33, 1 May 2019

integer osSetTerrainHeight(integer x, integer y, float val)
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values. Returns TRUE(1) if success, FALSE(0) if failed

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
 {
    touch_start()
    {
       osSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
This function was added in 0.7.2-post-fixes
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