OsSetTerrainHeight
From OpenSimulator
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− | + | {{osslfunc | |
− | + | |threat_level=High | |
− | + | |permissions=ESTATE_MANAGER,ESTATE_OWNER | |
− | + | |delay=0 | |
− | + | |additional_info=This function was added in 0.7.2-post-fixes | |
− | + | |function_syntax=integer osSetTerrainHeight(integer x, integer y, float val) | |
− | | | + | |ossl_example=<source lang="lsl"> |
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default | default | ||
{ | { | ||
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</source> | </source> | ||
− | + | |description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. | |
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Sets terrain height X & Y Values, double = float. | Sets terrain height X & Y Values, double = float. | ||
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | [[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | ||
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− | + | }} |
Revision as of 11:42, 7 December 2018
integer osSetTerrainHeight(integer x, integer y, float val)
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NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |
Notes | |
This function was added in 0.7.2-post-fixes |