OsSetTerrainHeight

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{{osslfunc
'''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
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|threat_level=High
----
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|permissions=ESTATE_MANAGER,ESTATE_OWNER
 
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|delay=0
 
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|additional_info=This function was added in 0.7.2-post-fixes
{| width="100%" style="border: thin solid black"
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|function_syntax=integer osSetTerrainHeight(integer x, integer y, float val)
| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|ossl_example=<source lang="lsl">
|- valign="top"
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|'''Threat Level''' || High
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|- valign="top"
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|'''Function Syntax''' || <source lang="lsl">
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LSL: integer OsSetTerrainHeight(integer x, integer y, float val)
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C#:  integer OsSetTerrainHeight(integer x, integer y, double val)
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</source>
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|- valign="top"
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|'''Example(s)||<source lang="lsl">
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  default
 
  default
 
  {
 
  {
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  }
 
  }
 
</source>
 
</source>
 
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|description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function.
|}
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Sets terrain height X & Y Values, double = float.
 
Sets terrain height X & Y Values, double = float.
 
    
 
    
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
[[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data.
 
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|
[[Category:OSSL Functions]]
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}}

Revision as of 11:42, 7 December 2018

integer osSetTerrainHeight(integer x, integer y, float val)
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.

Sets terrain height X & Y Values, double = float.

osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data.

Threat Level High
Permissions ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
 {
    touch_start()
    {
       OsSetTerrainHeight(40, 101, 21.4);
       osTerrainFlush();
    }
 }
Notes
This function was added in 0.7.2-post-fixes
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