OsSetTerrainHeight
From OpenSimulator
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− | + | {{osslfunc | |
− | + | |threat_level=High | |
− | + | |permissions=ESTATE_MANAGER,ESTATE_OWNER | |
− | + | |delay=0 | |
− | + | |additional_info=This function was added in 0.7.2-post-fixes | |
− | + | |function_syntax=integer osSetTerrainHeight(integer x, integer y, float val) | |
− | + | |ossl_example=<source lang="lsl"> | |
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− | + | ||
− | + | ||
− | + | ||
− | + | ||
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− | <source lang="lsl"> | + | |
default | default | ||
{ | { | ||
touch_start() | touch_start() | ||
{ | { | ||
− | + | OsSetTerrainHeight(40, 101, 21.4); | |
osTerrainFlush(); | osTerrainFlush(); | ||
} | } | ||
} | } | ||
</source> | </source> | ||
+ | |description=''NOTE''' : This function replaces the deprecated [[OsTerrainSetHeight]] function. | ||
− | + | Sets terrain height X & Y Values, double = float. | |
− | + | ||
− | + | [[osTerrainFlush]] should be called after all the terrain-changes have been done to update Terrain Data. | |
− | + | | | |
+ | }} |
Revision as of 11:42, 7 December 2018
integer osSetTerrainHeight(integer x, integer y, float val)
| |
NOTE' : This function replaces the deprecated OsTerrainSetHeight function.
Sets terrain height X & Y Values, double = float. osTerrainFlush should be called after all the terrain-changes have been done to update Terrain Data. | |
Threat Level | High |
Permissions | ESTATE_MANAGER,ESTATE_OWNER |
Extra Delay | 0 seconds |
Example(s) | |
default { touch_start() { OsSetTerrainHeight(40, 101, 21.4); osTerrainFlush(); } } | |
Notes | |
This function was added in 0.7.2-post-fixes |