OsSetStandTarget

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|function_syntax=osSetStandTarget(vector feetTarget)
 
|function_syntax=osSetStandTarget(vector feetTarget)
 
|csharp_syntax=
 
|csharp_syntax=
|description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that.
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|description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. Zero vector (<0,0,0>) disables it
Zero vector (<0,0,0>) disables it
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This vector is stored on the prim, even if the script is removed
 
This vector is stored on the prim, even if the script is removed
 
|threat_level= None
 
|threat_level= None

Revision as of 13:24, 23 January 2020

osSetStandTarget(vector feetTarget)
Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. Zero vector (<0,0,0>) disables it

This vector is stored on the prim, even if the script is removed

Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Notes
This function was added in 0.9.2.0
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