OsSetStandTarget

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|function_syntax=osSetStandTarget(vector feetTarget)
 
|function_syntax=osSetStandTarget(vector feetTarget)
 
|csharp_syntax=
 
|csharp_syntax=
|description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that. Zero vector (<0,0,0>) disables it
+
|description= Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that.
 +
Setting it to <0,0,0> disables it, default stand offset and login are used.
 
This vector is stored on the prim, even if the script is removed
 
This vector is stored on the prim, even if the script is removed
 
|threat_level= None
 
|threat_level= None

Revision as of 13:29, 23 January 2020

osSetStandTarget(vector feetTarget)
Sets a position, relative to prim local frame, where to place the feet of a standing avatar. The final position may not be exactly that.

Setting it to <0,0,0> disables it, default stand offset and login are used. This vector is stored on the prim, even if the script is removed

Threat Level None
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Notes
This function was added in 0.9.2.0
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