OsSetSpeed

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'''Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850'''
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{{osslfunc
 
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|threat_level=Moderate
 +
|permissions=${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
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|delay=0
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|function_syntax= osSetSpeed(key ID, float SpeedModifier)
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|ossl_example=<source lang="lsl">
 
default
 
default
<br />
 
 
{
 
{
<br />
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    state_entry()
state_entry()
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    {
<br />
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        osSetSpeed(llGetOwner(), 2);
{
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        // This doesn't work as of 0.7.1.1 - It will work on 0.7.2-dev or later
<br />
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        // osSetSpeed(llGetOwner(), 2.0);
osSetSpeed(llGetOwner(), 2);
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    }
<br />
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}
 
}
<br />
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</source>
}
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|description=Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850
<br />
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osSetSpeed(string UUID, float SpeedModifier)<br>This allows for users to speed themselves up. It multiplies the running, walking, and flying of the avatar.<br>
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This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar.
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The default value for '''SpeedModifier''' is 1.0.
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To be precise, it affects physical velocity. If you specify too large or too small number for '''SpeedModifier''', the target will be unmovable, showing the following message in the region console:
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:''[PHYSICS]: Got a NaN velocity from Scene in a Character''
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Note: As of 0.7.1.1, you can't apply float numbers to '''SpeedModifier''' (it will result in script compile error) due to the bug [http://opensimulator.org/mantis/view.php?id=5564 #5564]. On 0.7.2-dev or later, you will able to do so.
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|
 +
}}

Revision as of 07:29, 7 November 2019

osSetSpeed(key ID, float SpeedModifier)
Implemented December 30, 2009 by Revolution in GIT# 87959464c9db8948bed89909913400bc2eb7524d - Rev 11850

This allows for users to speed themselves up. It multiplies the running, walking, rotating and flying of the avatar.

The default value for SpeedModifier is 1.0.

To be precise, it affects physical velocity. If you specify too large or too small number for SpeedModifier, the target will be unmovable, showing the following message in the region console:

[PHYSICS]: Got a NaN velocity from Scene in a Character

Note: As of 0.7.1.1, you can't apply float numbers to SpeedModifier (it will result in script compile error) due to the bug #5564. On 0.7.2-dev or later, you will able to do so.

Threat Level Moderate
Permissions ${OSSL|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
default
{
    state_entry()
    {
        osSetSpeed(llGetOwner(), 2);
        // This doesn't work as of 0.7.1.1 - It will work on 0.7.2-dev or later
        // osSetSpeed(llGetOwner(), 2.0);
    }
}
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