OsSetSoundRadius

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
+
{{osslfunc
 +
|function_syntax=void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);
  
 
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered).
 
Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered).
 
• float radius – in meters
 
• float radius – in meters
  
 
+
}
 
*''This function is not currently implemented in viewer code, it appears to have been active in a pre-release of the LL viewer, and has been non-functional back as far as 2005''
 
*''This function is not currently implemented in viewer code, it appears to have been active in a pre-release of the LL viewer, and has been non-functional back as far as 2005''

Revision as of 13:29, 4 November 2018

{{osslfunc |function_syntax=void osSetSoundRadius(LSL_Integer linknum, LSL_Float radius);

Establishes a hard cut-off radius for audibility of scripted sounds (both attached and triggered). • float radius – in meters

}

  • This function is not currently implemented in viewer code, it appears to have been active in a pre-release of the LL viewer, and has been non-functional back as far as 2005
Personal tools
General
About This Wiki