OsSetProjectionParams

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Threat-Level=High
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{|  width="100%" style="border: thin solid black"
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|- valign="top"
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|'''Threat Level''' || High
  
Returns: NULL
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|- valign="top"
 
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|'''Function Syntax''' || <source lang="lsl">
2 Variations possible.
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osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);
 
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osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
bool = TRUE / FALSE.&nbsp; double = float.
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</source>
 
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|- valign="top"
Command:&nbsp;osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);
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|'''Example(s)||This example will control the projection map in the host prim and another prim identified by it's uuid
 
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Command:&nbsp;osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
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===Example===
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This example will control the projection map in the host prim and another prim identified by it's uuid
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<source lang="lsl">
 
<source lang="lsl">
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</source>
 
</source>
  
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|}
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2 Variations possible.
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*bool = TRUE / FALSE.
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*double = float.
  
[[Category:OSSL]]
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[[Category:OSSL Functions]]

Revision as of 12:13, 11 June 2011

OsSetProjectionParams
Threat Level High
Function Syntax
osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);
osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
Example(s) This example will control the projection map in the host prim and another prim identified by it's uuid
integer pstate = FALSE;
 
// These variables corospond to the settings found in the
// "Features" tab of the build editor
float FOV = 1.5; // Values 0.00 - 3.00
float Focus = 15.0; // Values -20.00 - 20.00
float Ambiance = 0.4; // Values 0.00 - 1.00
key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091";
 
// UUID of other prim that we wnat to control
key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59";
 
default
{
    state_entry()
    {
        llSay(0, "Script running");
        llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0);
        llSetPrimitiveParams([]);
 
        // Light must be enabled in "Features"
 
        // This one controls this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // This one controls the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
 
    }
 
    touch_start(integer _det) 
    {
 
        if (pstate == TRUE) 
        {
            pstate = FALSE;
        }
        else
        {
            pstate = TRUE;
        }
 
        // Control this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // Control the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
    }
}

2 Variations possible.

  • bool = TRUE / FALSE.
  • double = float.
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