OsSetProjectionParams

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m (some syntax modification (may be major or minor))
Line 8: Line 8:
 
integer pstate = FALSE;
 
integer pstate = FALSE;
  
// These variables corospond to the settings found in the
+
// These variables correspond to the settings found in the
 
// "Features" tab of the build editor
 
// "Features" tab of the build editor
 
float FOV = 1.5; // Values 0.00 - 3.00
 
float FOV = 1.5; // Values 0.00 - 3.00
Line 15: Line 15:
 
key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091";
 
key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091";
  
// UUID of other prim that we wnat to control
+
// UUID of other prim that we want to control
 
key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59";
 
key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59";
  

Revision as of 11:20, 25 October 2012

void osSetProjectionParams(integer projection, key texture, float fov, float focus, float amb)

void osSetProjectionParams(key prim, integer projection, key texture, float fov, float focus, float amb)

2 Variations possible.
  • bool = TRUE / FALSE.
  • double = float.
Threat Level High
Permissions No permissions specified
Delay No function delay specified
Example(s)
This example will control the projection map in the host prim and another prim identified by it's uuid
integer pstate = FALSE;
 
// These variables correspond to the settings found in the
// "Features" tab of the build editor
float FOV = 1.5; // Values 0.00 - 3.00
float Focus = 15.0; // Values -20.00 - 20.00
float Ambiance = 0.4; // Values 0.00 - 1.00
key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091";
 
// UUID of other prim that we want to control
key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59";
 
default
{
    state_entry()
    {
        llSay(0, "Script running");
        llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0);
        llSetPrimitiveParams([]);
 
        // Light must be enabled in "Features"
 
        // This one controls this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // This one controls the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
 
    }
 
    touch_start(integer _det) 
    {
 
        if (pstate == TRUE) 
        {
            pstate = FALSE;
        }
        else
        {
            pstate = TRUE;
        }
 
        // Control this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // Control the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
    }
}
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