OsSetProjectionParams

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{{osslfunc
 
{{osslfunc
 
|threat_level=High
 
|threat_level=High
|function_syntax=osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);
+
|function_syntax=osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);<br />
 
osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
 
osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);
 
|ossl_example=This example will control the projection map in the host prim and another prim identified by it's uuid
 
|ossl_example=This example will control the projection map in the host prim and another prim identified by it's uuid

Revision as of 00:12, 2 July 2011

osSetProjectionParams(bool projection, key texture, double fov, double focus, double amb);

osSetProjectionParams(key prim, bool projection, key texture, double fov, double focus, double amb);

2 Variations possible.
  • bool = TRUE / FALSE.
  • double = float.
Threat Level High
Permissions No permissions specified
Delay No function delay specified
Example(s)
This example will control the projection map in the host prim and another prim identified by it's uuid
integer pstate = FALSE;
 
// These variables corospond to the settings found in the
// "Features" tab of the build editor
float FOV = 1.5; // Values 0.00 - 3.00
float Focus = 15.0; // Values -20.00 - 20.00
float Ambiance = 0.4; // Values 0.00 - 1.00
key Texture = "b4c6b075-4940-4270-bb10-d293fd6f8091";
 
// UUID of other prim that we wnat to control
key Remote = "9772974a-a0f6-43ec-b1a2-da558b0b0d59";
 
default
{
    state_entry()
    {
        llSay(0, "Script running");
        llSetText((string)llGetKey(),<0.3,0.5,0.75>,1.0);
        llSetPrimitiveParams([]);
 
        // Light must be enabled in "Features"
 
        // This one controls this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // This one controls the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
 
    }
 
    touch_start(integer _det) 
    {
 
        if (pstate == TRUE) 
        {
            pstate = FALSE;
        }
        else
        {
            pstate = TRUE;
        }
 
        // Control this prim...
        osSetProjectionParams(pstate, Texture, FOV, Focus, Ambiance);
        // Control the remote prim...
        osSetProjectionParams(Remote, pstate, Texture, FOV, Focus, Ambiance);
    }
}
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