OsSetPenColour

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Technical Reference -> Terms -> Status Page -> OSSL Implemented Functions -> Dynamic textures -> osSetPenColour


LSL: string osSetPenColour( string drawList, string colour )
LSL: string osMovePen( string drawList, string colour )


Sets the pen's drawing color to either the specified named .NET color or to a 32-bit color value (formatted as eight hexadecimal digits in the format aarrggbb, representing the eight-bit alpha, red, green and blue channels).

For full opacity, use an alpha value of ff (e.g. ffff0000 for red); for varying degrees of transparency, reduce the alpha value (e.g. 800000ff for half-transparent blue).

The color names and hexadecimal color representations are not case-sensitive.

Example:

// Example of osSetPenColour
 
string hexDigits = "0123456789abcdef";
list colorNames  = [ "AliceBlue", "AntiqueWhite", "Aqua", "Aquamarine", "Azure", "Beige", "Bisque",
                     "Black", "BlanchedAlmond", "Blue", "BlueViolet", "Brown", "BurlyWood",
                     "CadetBlue", "Chartreuse", "Chocolate", "Coral", "CornflowerBlue", "Cornsilk",
                     "Crimson", "Cyan", "DarkBlue", "DarkCyan", "DarkGoldenrod", "DarkGrey",
                     "DarkGreen", "DarkKhaki", "DarkMagenta", "DarkOliveGreen", "DarkOrange",
                     "DarkOrchid", "DarkRed", "DarkSalmon", "DarkSeaGreen", "DarkSlateBlue",
                     "DarkSlateGrey", "DarkTurquoise", "DarkViolet", "DeepPink", "DeepSkyBlue",
                     "DimGrey", "DodgerBlue", "FireBrick", "FloralWhite", "ForestGreen", "Fuchsia",
                     "Gainsboro", "GhostWhite", "Gold", "Goldenrod", "Grey", "Green", "GreenYellow",
                     "Honeydew", "HotPink", "IndianRed", "Indigo", "Ivory", "Khaki", "Lavender",
                     "LavenderBlush", "LawnGreen", "LemonChiffon", "LightBlue", "LightCoral",
                     "LightCyan", "LightGoldenrodYellow", "LightGreen", "LightGrey", "LightPink",
                     "LightSalmon", "LightSeaGreen", "LightSkyBlue", "LightSlateGrey",
                     "LightSteelBlue", "LightYellow", "Lime", "LimeGreen", "Linen", "Magenta",
                     "Maroon", "MediumAquamarine", "MediumBlue", "MediumOrchid", "MediumPurple",
                     "MediumSeaGreen", "MediumSlateBlue", "MediumSpringGreen", "MediumTurquoise",
                     "MediumVioletRed", "MidnightBlue", "MintCream", "MistyRose", "Moccasin",
                     "NavajoWhite", "Navy", "OldLace", "Olive", "OliveDrab", "Orange", "OrangeRed",
                     "Orchid", "PaleGoldenrod", "PaleGreen", "PaleTurquoise", "PaleVioletRed",
                     "PapayaWhip", "PeachPuff", "Peru", "Pink", "Plum", "PowderBlue", "Purple",
                     "Red", "RosyBrown", "RoyalBlue", "SaddleBrown", "Salmon", "SandyBrown",
                     "SeaGreen", "Seashell", "Sienna", "Silver", "SkyBlue", "SlateBlue", "SlateGrey",
                     "Snow", "SpringGreen", "SteelBlue", "Tan", "Teal", "Thistle", "Tomato",
                     "Turquoise", "Violet", "Wheat", "White", "WhiteSmoke", "Yellow", "YellowGreen" ];
 
default
{
    state_entry()
    {
        string CommandList = "";                              // Storage for our drawing commands
        integer i;
 
        CommandList = osSetPenSize( CommandList, 1 );         // Set the pen width to 1 pixel
 
        for (i = 0; i < 140; ++i) // draw each named color as a single horizontal line
        {
            // Set the pen to the next color name in our list
            CommandList = osSetPenColour( CommandList, llList2String( colorNames, i ));
            // Now draw a line in that color
            CommandList = osDrawLine( CommandList, 0, i, 255, i );
        }
 
        // Now let's fill up the remainder with lines of random colors, leaving a gap of 20 lines.
        for (i = 161; i < 256; ++i)
        {
            string thisColor = "ff"; // give it an opaque alpha
            integer j;
            for (j = 0; j < 6; ++j) // then choose six random hex digits for the color
            {
                integer k = (integer) llFrand( 16.0 );
                thisColor += llGetSubString( hexDigits, k, k );
            }
            CommandList = osSetPenColour( CommandList, thisColor );
            CommandList = osDrawLine( CommandList, 0, i, 255, i );
        }
        // Now generate the texture and apply it to the prim
        osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 );
    }
}
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