OsSetInertiaAsSphere

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{{osslfunc
 
{{osslfunc
|threat_level=None
+
|threat_level=ignored
 +
|permissions=true
 +
|delay=0
 
|function_syntax=osSetInertiaAsSphere(float mass,  float radius, vector centerOfMass)
 
|function_syntax=osSetInertiaAsSphere(float mass,  float radius, vector centerOfMass)
 
|csharp_syntax=
 
|csharp_syntax=
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* radius radius of a sphere used to calculate the new inertia
 
* radius radius of a sphere used to calculate the new inertia
  
|
+
|additional_info=This function was added in 0.9.0.1}}
}}
+
 
 +
'''See Also'''
 +
* [[osClearInertia]]
 +
* [[osSetInertia]]
 +
* [[osSetInertiaAsBox]]
 +
* [[osSetInertiaAsCylinder]]

Revision as of 10:05, 7 December 2018

osSetInertiaAsSphere(float mass, float radius, vector centerOfMass)
Allows creators to set the link set total mass, center of mass and moment of inertia. Moment of inertia will be the one of a sphere of radius radius, placed at the center of mass. Call osClearInertia to undo.

Caution ! Only supported by ubOde for now

Arguments:
  • Mass new total mass of link set
  • centerOfMass new location of center of mass relative to root prim in local frame
  • radius radius of a sphere used to calculate the new inertia
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay 0 seconds
Example(s)
// Example of osSetInertiaAsSphere
 
default
{
    state_entry()
    {
        ...
        osSetInertiaAsSphere(100.0, 10.0, <1.0, -0.5, 0.0>);
        ...
    }
}
Notes
This function was added in 0.9.0.1



See Also

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