OsSetDynamicdata example1

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Revision as of 05:04, 2 February 2009 by Robsmart (Talk | contribs)

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// osTextBoard.lsl from standard Opensim Librray Scripts
 
string title = "";
string subtitle = "";
string text = "";
string add = "";
integer channel = 0; // if this is >= 0, llSay on that channel on updates
 
push_text()
{
    compile_text();
    draw_text();    
}
 
compile_text()
{
    title = "Some Title";
    subtitle = "Some subtitle";
 
    text = "Plenty of text for the main body.\n";
    text += "You need to manual do line breaks\n";
    text += "here.  No word wrap yet.";
 
    add = "Additional text at the bottom";
}
 
draw_text()
{
    string drawList = "MoveTo 40,80; PenColour RED; FontSize 48; Text " + title + ";";
    drawList += "MoveTo 160,160; FontSize 32; Text " + subtitle + ";";
    drawList += "PenColour BLACK; MoveTo 40,220; FontSize 24; Text " + text + ";";
    drawList += "PenColour RED; FontName Times New Roman; MoveTo 40,900; Text " + add + ";"; 
    osSetDynamicTextureData("", "vector", drawList, "width:1024,height:1024:alpha:255", 0);  // use alpha 0 to make background texture fully transparent
}
 
default {
    state_entry()
    {
        push_text();    
    }
 
    touch_start(integer count)
    {
        push_text();
        if (channel >= 0) {
            llSay(channel, text);    
        }
    }
 
}
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