OsSetDynamicTextureDataBlendFace

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{{osslfunc
 
{{osslfunc
 
|threat_level=VeryLow
 
|threat_level=VeryLow
|permissions=${XEngine|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
+
|permissions=${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
 
|delay=0
 
|delay=0
|function_syntax=string osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
+
|function_syntax=key osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
 +
|description=Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face. Returns UUID of the generated texture.
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim
 
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim
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}
 
}
 
</source>
 
</source>
|description=Returns UUID of the generated texture. Intended to be used with subsequent calls to osSetDynamicTextureXXXX functions in order to modify the texture.
 
  
'''NOT IMPLEMENTED YET;''' the current implementation always returns a string with NULL_KEY.
 
 
|
 
|
 
}}
 
}}
  
Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face.
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{|  width="100%" style="border: thin solid black"
 
{|  width="100%" style="border: thin solid black"
 
| colspan="3" align="center" style=background:orange | '''Parameters'''
 
| colspan="3" align="center" style=background:orange | '''Parameters'''
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|-
 
|-
 
|'''dynamicID'''
 
|'''dynamicID'''
|UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture
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|UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynamic texture
 
| NOT IMPLEMENTED YET
 
| NOT IMPLEMENTED YET
 
|-
 
|-
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* width - width of the dynamic texture in pixels (example:  width:256)
 
* width - width of the dynamic texture in pixels (example:  width:256)
 
* height - height of the dynamic texture in pixels (example:  height:256)
 
* height - height of the dynamic texture in pixels (example:  height:256)
* alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and ''false'' to turn off the alpha layer completely (example: alpha:255)
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* alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid.(example: alpha:255)
 
* bgcolour - specifies the background color of the texture (example:  bgcolour:Red)
 
* bgcolour - specifies the background color of the texture (example:  bgcolour:Red)
 
* altdatadelim - specifies a delimiter between the draw commands contained in the '''data''' parameter.
 
* altdatadelim - specifies a delimiter between the draw commands contained in the '''data''' parameter.
* setalpha  
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* setalpha - integer value is treated like specifying alpha component
* integer value  - any integer value is treated like specifing aplha component
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* lossless - true or false, default false
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|
 
|
 
|-
 
|-
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|-
 
|-
 
|'''alpha'''
 
|'''alpha'''
|The alpha value of the generated texture.
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|The alpha value of the generated texture. 0 (full transparent) to 255 (solid)
 
|
 
|
 
|-
 
|-
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The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.
 
The '''timer''' parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.
 +
 +
'''lossless''' parameter added on version 0.9.1.1, Nov 4th 2019. Old versions did as true, but that should one be used if needed
  
 
[[Category:OSSL pages in need of parameters template]]
 
[[Category:OSSL pages in need of parameters template]]

Latest revision as of 07:21, 25 January 2020

key osSetDynamicTextureDataBlendFace(string dynamicID, string contentType, string data, string extraParams, integer blend, integer disp, integer timer, integer alpha, integer face)
Renders a dynamically created texture on the face of a prim containing the script, possibly blending it with the texture that is already set for the face. Returns UUID of the generated texture.
Threat Level VeryLow
Permissions ${OSSL|osslParcelOG}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 0 seconds
Example(s)
// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim
 
string FontName = "Arial";
integer FontSize = 128;
 
NumberEachFace() {
    integer face = llGetNumberOfSides();
    while (face--) {
        string text = (string)face;
        vector size = osGetDrawStringSize("vector", text, FontName, FontSize);
        integer xpos = (256 - (integer)size.x) >> 1;
        integer ypos = (256 - (integer)size.y) >> 1;
 
        string commandList = "";
        commandList = osMovePen(commandList, xpos, ypos);
        commandList = osSetFontName(commandList, FontName);
        commandList = osSetFontSize(commandList, FontSize);
        commandList = osDrawText(commandList, text);
        osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256", FALSE, 2, 0, 255, face);
    }
}
 
default {
    state_entry() {
        NumberEachFace();
    }
    changed(integer change) {
        if (change & CHANGED_SHAPE)
            NumberEachFace();
    }
}

With transparency:

// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim with transparency
 
string FontName = "Arial";
integer FontSize = 128;
 
NumberEachFace()
{
    integer face = llGetNumberOfSides();
 
    while (face--)
    {
        string text = (string)face;
        vector size = osGetDrawStringSize("vector", text, FontName, FontSize);
        integer xpos = (256 - (integer)size.x) >> 1;
        integer ypos = (256 - (integer)size.y) >> 1;
 
        string commandList = "";
        commandList = osMovePen(commandList, xpos, ypos);
        commandList = osSetFontName(commandList, FontName);
        commandList = osSetFontSize(commandList, FontSize);
        commandList = osDrawText(commandList, text);
        osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256,Alpha:0", FALSE, 2, 0, 255, face);
    }
}
 
default {
    state_entry() {
        NumberEachFace();
    }
    changed(integer change) {
        if (change & CHANGED_SHAPE)
            NumberEachFace();
    }
}

With blending:

// Example of osSetDynamicTextureDataBlendFace used to put a number on each face of a prim with blending
 
string FontName = "Arial";
integer FontSize = 128;
 
NumberEachFace()
{
    integer face = llGetNumberOfSides();
 
    while (face--)
    {
        llSetTexture(TEXTURE_PLYWOOD, face);
        string text = (string)face;
        vector size = osGetDrawStringSize("vector", text, FontName, FontSize);
        integer xpos = (256 - (integer)size.x) >> 1;
        integer ypos = (256 - (integer)size.y) >> 1;
 
        string commandList = "";
        commandList = osMovePen(commandList, xpos, ypos);
        commandList = osSetFontName(commandList, FontName);
        commandList = osSetFontSize(commandList, FontSize);
        commandList = osDrawText(commandList, text);
        osSetDynamicTextureDataBlendFace("", "vector", commandList, "width:256,height:256,Alpha:0", TRUE, 2, 0, 128, face);
    }
}
 
default {
    state_entry() {
        NumberEachFace();
    }
    changed(integer change) {
        if (change & CHANGED_SHAPE)
            NumberEachFace();
    }
}



Parameters
Name Description Remarks
dynamicID UUID of already existing dynamic texture. Intended to accept UUID from a previous call to osSetDynamicTextureXXXX functions in order to provide modification of an existing dynamic texture NOT IMPLEMENTED YET
contentType specifies the type of the data parameter.

The following values are allowed:

  • vector - the data parameter contains a list of drawing instructions. See Drawing commands for details
data Contains a series of drawing instructions. See Drawing commands for details
extraParams additional optional parameters in the following format: [param]:[value],[param]:[value]

Multiple parameters are separated by commas. The following ones are supported:

  • width - width of the dynamic texture in pixels (example: width:256)
  • height - height of the dynamic texture in pixels (example: height:256)
  • alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid.(example: alpha:255)
  • bgcolour - specifies the background color of the texture (example: bgcolour:Red)
  • altdatadelim - specifies a delimiter between the draw commands contained in the data parameter.
  • setalpha - integer value is treated like specifying alpha component
  • lossless - true or false, default false
blend If true, the newly generated texture is blended with the appropriate existing ones on the prim.
disp Display flags. Value 1-expire deletes the old texture if it is replaced by a newer generated texture (may not currently be implemented). Value 2-temp flags the asset as temporary, which often means that it is not persisted to the database.
timer specify a time interval to update the texture NOT IMPLEMENTED YET
alpha The alpha value of the generated texture. 0 (full transparent) to 255 (solid)
face The face of the prim on which to put the generated texture. If ALL_SIDES then all sides of the prim are set.

Notes

The dynamicID parameter is not implemented. The value passed will be ignored.

The timer parameter is not implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.

lossless parameter added on version 0.9.1.1, Nov 4th 2019. Old versions did as true, but that should one be used if needed

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