OsSetDynamicTextureData

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{{osslfunc|
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{{osslfunc
threat_level = VeryLow
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|threat_level=VeryLow
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|function_syntax=LSL: string osSetDynamicTextureData( string dynamicID, integer contentType, integer data, string extraParams,integer timer)
function_syntax = <source lang="lsl">
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LSL: string osSetDynamicTextureData( string dynamicID, integer contentType, integer data, string extraParams,integer timer)
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C#: string osSetDynamicTextureData( string dynamicID, int contentType, int data, string extraParams, int timer)
 
C#: string osSetDynamicTextureData( string dynamicID, int contentType, int data, string extraParams, int timer)
</source>
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|ossl_example=<source lang="lsl">
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ossl_example = <source lang="lsl">
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// Example of OsSetDynamicTextureData used to render custom drawings on a prim
 
// Example of OsSetDynamicTextureData used to render custom drawings on a prim
 
default
 
default
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}
 
}
 
</source>
 
</source>
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|description=Renders a dynamically created texture on the prim containing the script and returns the UUID of the newly created texture.
additional_info = Renders a dynamically created texture on the prim containing the script and returns the UUID of the newly created texture.
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|
 
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}}
 
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Revision as of 21:37, 1 July 2011

LSL: string osSetDynamicTextureData( string dynamicID, integer contentType, integer data, string extraParams,integer timer)

C#: string osSetDynamicTextureData( string dynamicID, int contentType, int data, string extraParams, int timer)

Renders a dynamically created texture on the prim containing the script and returns the UUID of the newly created texture.
Threat Level VeryLow
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
// Example of OsSetDynamicTextureData used to render custom drawings on a prim
default
{
    state_entry()
    {
        string CommandList = ""; // Storage for our drawing commands
 
        CommandList = osSetPenSize( CommandList, 3 );                 // Set the pen width to 3 pixels
        CommandList = osSetPenColour( CommandList, "Red" );           // Set the pen color to red
        CommandList = osMovePen( CommandList, 28, 78 );               // Upper left corner at <28,78>
        CommandList = osDrawFilledRectangle( CommandList, 200, 100 ); // 200 pixels by 100 pixels
 
        // Now draw the rectangle
        osSetDynamicTextureData( "", "vector", CommandList, "width:256,height:256", 0 );
    }
}




The script osTextBoard.lsl from the standard OpenSimulator Library also uses this function.

Parameters
Name Description Remarks
dynamicID UUID of already existing dynamic texture. Intended to accept UUID from a previous call to OsSetDynamicTextureXXXX functions in order to provide modification of an existing dynasmic texture NOT IMPLEMENTED YET
contentType specifies the type of the data parameter.

The following values are allowed:

  • vector - the data parameter contains a list of drawing instructions. See Drawing commands for details
data Contains a series of drawing instructions. See Drawing commands for details
extraParams additional optional parameters in the following format: [param]:[value],[param]:[value]

Multiple parameters are separated by commas. The following ones are supported:

  • width - width of the dynamic texture in pixels (example: width:256)
  • height - height of the dynamic texture in pixels (example: height:256)
  • alpha - alpha (transparency) component of the dynamic texture. Values are from 0-clear to 255-solid, and false to turn off the alpha layer completely (example: alpha:255)
  • bgcolour - specifies the background color of the texture (example: bgcolour:Red)
  • altdatadelim - specifies a delimiter between the draw commands contained in the data parameter.
  • setalpha
  • integer value - any integer value is treated like specifing aplha component
timer specify a time interval to update the texture NOT IMPLEMENTED YET

Notes:

  1. The dynamicID parameter is not yet implemented. The value passed will be ignored.
  2. The timer parameter is not yet implemented. The value passed will be ignored. Instead, you can use a timer event and recall the function to get the same effect.

See Also

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