OsPreloadSound

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
m (Missed a parameter and corrected the function description)
 
Line 5: Line 5:
 
|delay=1
 
|delay=1
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
osPreloadSound(linknum, "00000000-0000-0000-0000-000000000000");
+
osPreloadSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715");
 
osPreloadSound(linknum, "Name of sound in this prim");
 
osPreloadSound(linknum, "Name of sound in this prim");
 
</source>
 
</source>
 
|description=Preload the specified sound in viewers of nearby avatars.
 
|description=Preload the specified sound in viewers of nearby avatars.
  
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the specified prim of a linkset.
+
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.
 
|additional_info=
 
|additional_info=
 
This function was added in 0.9.0.1
 
This function was added in 0.9.0.1
 +
 +
Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked
 
}}
 
}}

Latest revision as of 11:27, 14 November 2018

osPreloadSound(integer linknum, string sound)
Preload the specified sound in viewers of nearby avatars.

The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the target prim.

Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Delay 1 seconds
Example(s)
osPreloadSound(linknum, "c98100c4-6a2a-456c-a5ba-3cfdb5c14715");
osPreloadSound(linknum, "Name of sound in this prim");
Notes
This function was added in 0.9.0.1

Since 0.9.1 if target prim inventory does not contain the sound, the inventory of the prim containing the script calling this function is also checked


Personal tools
General
About This Wiki