OsOwnerSaveAppearance

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(New page: {{osslfunc |function_syntax=key osOwnerSaveAppearance(string notecard) |csharp_syntax= |description=Save the owner's current appearance to a notecard in the prim's inventory. This includes...)
 
m (Updated ThreatLevel for osOwnerSaveAppearance())
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|csharp_syntax=
 
|csharp_syntax=
 
|description=Save the owner's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The owner must be present in the region when this function is invoked. The baked textures for the owner (necessary to recreate appearance on the NPC) are saved permanently.
 
|description=Save the owner's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The owner must be present in the region when this function is invoked. The baked textures for the owner (necessary to recreate appearance on the NPC) are saved permanently.
|threat_level=
+
|threat_level=High
 
|ossl_example=
 
|ossl_example=
 
|additional_info=
 
|additional_info=
 
}}
 
}}

Revision as of 12:37, 30 September 2014

key osOwnerSaveAppearance(string notecard)
Save the owner's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The owner must be present in the region when this function is invoked. The baked textures for the owner (necessary to recreate appearance on the NPC) are saved permanently.
Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
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