OsNpcShout

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{{osslfunc
 
{{osslfunc
 
|threat_level=High
 
|threat_level=High
|permissions=${XEngine|osslNPC}
+
|permissions=${OSSL|osslNPC}
 
|delay=0
 
|delay=0
 
|function_syntax=osNpcShout(key npc, integer channel, string message)
 
|function_syntax=osNpcShout(key npc, integer channel, string message)
|ossl_example=See [[osNpcCreate]] example.
 
 
|description='''npc''' shouts '''message''' on the given '''channel'''.
 
|description='''npc''' shouts '''message''' on the given '''channel'''.
 +
|ossl_example=<source lang="lsl">
 +
//
 +
// osNpcShout Script Exemple
 +
// Author: djphil
 +
//
 +
 +
key npc;
 +
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcShout usage.");
 +
    }
 +
 +
    touch_start(integer number)
 +
    {
 +
        key toucher = llDetectedKey(0);
 +
        vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>;
 +
        osAgentSaveAppearance(toucher, "appearance");
 +
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
 +
        state hasNPC;
 +
    }
 +
}
 +
 +
state hasNPC
 +
{
 +
    state_entry()
 +
    {
 +
        llSetTimerEvent(5.0);
 +
    }
 +
 +
    timer()
 +
    {
 +
        llSetTimerEvent(0.0);
 +
        osNpcShout(npc, PUBLIC_CHANNEL, "Hello world!");
 +
        osNpcShout(npc, PUBLIC_CHANNEL, "I Love OpenSimulator!");
 +
        osNpcShout(npc, PUBLIC_CHANNEL, "The Open Source Metaverse!");
 +
    }
 +
 +
    touch_start(integer number)
 +
    {
 +
        osNpcShout(npc, PUBLIC_CHANNEL, "Goodbye!");
 +
        llSetTimerEvent(0.0);
 +
        osNpcRemove(npc);
 +
        npc = NULL_KEY;
 +
        state default;
 +
    }
 +
}
 +
 +
</source>
 
|additional_info=This function was added in 0.7.4-post-fixes
 
|additional_info=This function was added in 0.7.4-post-fixes
 
}}
 
}}
'''See Also'''
+
== See Also ==
 +
* [[osNpcWhisper]]
 
* [[osNpcSay]]
 
* [[osNpcSay]]
 
* [[osNpcSayTo]]
 
* [[osNpcSayTo]]
* [[osNpcWhisper]]
+
* [[osNpcShout]]

Latest revision as of 19:54, 5 December 2020

osNpcShout(key npc, integer channel, string message)
npc shouts message on the given channel.
Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//
// osNpcShout Script Exemple
// Author: djphil
//
 
key npc;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcShout usage.");
    }
 
    touch_start(integer number)
    {
        key toucher = llDetectedKey(0);
        vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>;
        osAgentSaveAppearance(toucher, "appearance");
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        llSetTimerEvent(5.0);
    }
 
    timer()
    {
        llSetTimerEvent(0.0);
        osNpcShout(npc, PUBLIC_CHANNEL, "Hello world!");
        osNpcShout(npc, PUBLIC_CHANNEL, "I Love OpenSimulator!");
        osNpcShout(npc, PUBLIC_CHANNEL, "The Open Source Metaverse!");
    }
 
    touch_start(integer number)
    {
        osNpcShout(npc, PUBLIC_CHANNEL, "Goodbye!");
        llSetTimerEvent(0.0);
        osNpcRemove(npc);
        npc = NULL_KEY;
        state default;
    }
}
Notes
This function was added in 0.7.4-post-fixes


[edit] See Also

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