OsNpcSay

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{{osslfunc|
+
{{osslfunc
threat_level = High
+
|threat_level=High
|
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|permissions=${OSSL|osslNPC}
function_syntax = <source lang="lsl">
+
|delay=0
osNpcSay(key npc, string message);
+
|function_syntax=osNpcSay(key npc, integer channel, string message)<br>
 +
osNpcSay(key npc, string message)
 +
|description='''npc''' says '''message''' on the given '''channel''' (channel is 0 in the second form)
 +
|ossl_example=<source lang="lsl">
 +
//
 +
// osNpcSay (without channel) Script Exemple
 +
// Author: djphil
 +
//
 +
 
 +
key npc;
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcSay (without channel) usage.");
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        key toucher = llDetectedKey(0);
 +
        vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>;
 +
        osAgentSaveAppearance(toucher, "appearance");
 +
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
 +
        state hasNPC;
 +
    }
 +
}
 +
 
 +
state hasNPC
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{
 +
    state_entry()
 +
    {
 +
        llSetTimerEvent(5.0);
 +
    }
 +
 
 +
    timer()
 +
    {
 +
        llSetTimerEvent(0.0);
 +
        osNpcSay(npc, "Hello world!");
 +
        osNpcSay(npc, "I Love OpenSimulator!");
 +
        osNpcSay(npc, "The Open Source Metaverse!");
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        osNpcSay(npc, "Goodbye!");
 +
        llSetTimerEvent(0.0);
 +
        osNpcRemove(npc);
 +
        npc = NULL_KEY;
 +
        state default;
 +
    }
 +
}
 
</source>
 
</source>
|
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'''And with channel:'''
ossl_example = See [[osNpcCreate]] example.
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<source lang="lsl">
|
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//
additional_info = Gets '''npc''' say '''message'''.
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// osNpcSay (with channel) Script Exemple
|
+
// Author: djphil
 +
//
 +
 
 +
key npc;
 +
 
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcSay (with channel) usage.");
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        key toucher = llDetectedKey(0);
 +
        vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>;
 +
        osAgentSaveAppearance(toucher, "appearance");
 +
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
 +
        state hasNPC;
 +
    }
 +
}
 +
 
 +
state hasNPC
 +
{
 +
    state_entry()
 +
    {
 +
        llSetTimerEvent(5.0);
 +
    }
 +
 
 +
    timer()
 +
    {
 +
        llSetTimerEvent(0.0);
 +
        osNpcSay(npc, PUBLIC_CHANNEL, "Hello world!");
 +
        osNpcSay(npc, PUBLIC_CHANNEL, "I Love OpenSimulator!");
 +
        osNpcSay(npc, PUBLIC_CHANNEL, "The Open Source Metaverse!");
 +
    }
 +
 
 +
    touch_start(integer number)
 +
    {
 +
        osNpcSay(npc, PUBLIC_CHANNEL, "Goodbye!");
 +
        llSetTimerEvent(0.0);
 +
        osNpcRemove(npc);
 +
        npc = NULL_KEY;
 +
        state default;
 +
    }
 +
}
 +
</source>
 +
|additional_info=This function was added in 0.7.4-post-fixes
 
}}
 
}}
 +
== See Also ==
 +
* [[osNpcWhisper]]
 +
* [[osNpcSay]]
 +
* [[osNpcSayTo]]
 +
* [[osNpcShout]]

Latest revision as of 19:53, 5 December 2020

osNpcSay(key npc, integer channel, string message)

osNpcSay(key npc, string message)

npc says message on the given channel (channel is 0 in the second form)
Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//
// osNpcSay (without channel) Script Exemple
// Author: djphil
//
 
key npc;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcSay (without channel) usage.");
    }
 
    touch_start(integer number)
    {
        key toucher = llDetectedKey(0);
        vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>;
        osAgentSaveAppearance(toucher, "appearance");
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        llSetTimerEvent(5.0);
    }
 
    timer()
    {
        llSetTimerEvent(0.0);
        osNpcSay(npc, "Hello world!");
        osNpcSay(npc, "I Love OpenSimulator!");
        osNpcSay(npc, "The Open Source Metaverse!");
    }
 
    touch_start(integer number)
    {
        osNpcSay(npc, "Goodbye!");
        llSetTimerEvent(0.0);
        osNpcRemove(npc);
        npc = NULL_KEY;
        state default;
    }
}

And with channel:

//
// osNpcSay (with channel) Script Exemple
// Author: djphil
//
 
key npc;
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcSay (with channel) usage.");
    }
 
    touch_start(integer number)
    {
        key toucher = llDetectedKey(0);
        vector npcPos = llGetPos() + <-1.0, 0.0, 1.0>;
        osAgentSaveAppearance(toucher, "appearance");
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        llSetTimerEvent(5.0);
    }
 
    timer()
    {
        llSetTimerEvent(0.0);
        osNpcSay(npc, PUBLIC_CHANNEL, "Hello world!");
        osNpcSay(npc, PUBLIC_CHANNEL, "I Love OpenSimulator!");
        osNpcSay(npc, PUBLIC_CHANNEL, "The Open Source Metaverse!");
    }
 
    touch_start(integer number)
    {
        osNpcSay(npc, PUBLIC_CHANNEL, "Goodbye!");
        llSetTimerEvent(0.0);
        osNpcRemove(npc);
        npc = NULL_KEY;
        state default;
    }
}
Notes
This function was added in 0.7.4-post-fixes


[edit] See Also

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