OsNpcSaveAppearance

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key osNpcSaveAppearance(key npc, string notecard, integer includeHuds)
 
key osNpcSaveAppearance(key npc, string notecard, integer includeHuds)
 
|description=Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.<br>
 
|description=Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.<br>
first variant will NOT include huds on the save appearence, note that is the oposite of the agent or owner ones. Second variant alloes control of that.
+
first variant will NOT include huds on the save appearence, note that is the oposite of the agent or owner ones. Second variant alloes control of that. incluceHuds  1 (TRUE) will include 0(FALSE) will not
 
|threat_level=High
 
|threat_level=High
 
|permissions=${OSSL&#124;osslNPC}
 
|permissions=${OSSL&#124;osslNPC}

Revision as of 13:17, 1 June 2020

key osNpcSaveAppearance(key npc, string notecard)

key osNpcSaveAppearance(key npc, string notecard, integer includeHuds)

Save the NPC's current appearance to a notecard in the prim's inventory. This includes body part data, clothing items and attachments. If a notecard with the same name already exists then it is replaced. The avatar must be present in the region when this function is invoked. The baked textures for the avatar (necessary to recreate appearance) are saved permanently.

first variant will NOT include huds on the save appearence, note that is the oposite of the agent or owner ones. Second variant alloes control of that. incluceHuds 1 (TRUE) will include 0(FALSE) will not

Threat Level High
Permissions ${OSSL|osslNPC}
Delay 0 seconds
Notes
This function was added in 0.7.2-post-fixes, huds control added in 0.9.2.0
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