OsNpcRemove

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{{osslfunc|
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{{osslfunc
threat_level = High
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|function_syntax=osNpcRemove(key npc)
|
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|csharp_syntax=
function_syntax = <source lang="lsl">
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|description=*Removes the NPC specified by key '''npc'''.
osNpcRemove(key npc);
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|threat_level=High
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|permissions=${OSSL|osslNPC}
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|delay=0
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|ossl_example=This might be helpful to erase all of the NPCs in your sim.
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<source lang="lsl">
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//
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// osNpcRemove Script Exemple
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// Author: djphil
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//
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default
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{
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    state_entry()
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    {
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        llSay(PUBLIC_CHANNEL, "Touch to see osNpcRemove usage.");
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    }
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    touch_start(integer number)
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    {
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        list npcs = llList2ListStrided(osGetNPCList(), 0, -1, 3);
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        if (npcs == [])
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        {
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            llSay(PUBLIC_CHANNEL, "There is no NPC's in this sim currently.");
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        }
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        else
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        {
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            integer length = llGetListLength(npcs);
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            integer i;
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            for (i = 0; i < length; i++)
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            {
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                key npc = llList2Key(npcs, i);
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                llSay(PUBLIC_CHANNEL, "Remove NPC: " + npc + " (" + llKey2Name(npc) + ").");
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                osNpcSay(npc, "Goodbye!");
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                osNpcRemove(npc);
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            }
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        }
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    }
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}
 
</source>
 
</source>
|
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|additional_info=If the '''NPC''' is the UUID of any other type of agent (i.e. a user's regular avatar, not an NPC), this function will silently fail, not erasing existing avatar.<br>
ossl_example =
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In other words, this function does not work on regular avatars but only on NPCs
|
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additional_info =  
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|
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}}
 
}}
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== See Also ==
 +
* [[osNpcCreate]]
 +
* [[osNpcRemove]]

Latest revision as of 19:52, 5 December 2020

osNpcRemove(key npc)
  • Removes the NPC specified by key npc.
Threat Level High
Permissions ${OSSL
Extra Delay 0 seconds
Example(s)
This might be helpful to erase all of the NPCs in your sim.
//
// osNpcRemove Script Exemple
// Author: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Touch to see osNpcRemove usage.");
    }
 
    touch_start(integer number)
    {
        list npcs = llList2ListStrided(osGetNPCList(), 0, -1, 3);
 
        if (npcs == [])
        {
            llSay(PUBLIC_CHANNEL, "There is no NPC's in this sim currently.");
        }
 
        else
        {
            integer length = llGetListLength(npcs);
            integer i;
 
            for (i = 0; i < length; i++)
            {
                key npc = llList2Key(npcs, i);
                llSay(PUBLIC_CHANNEL, "Remove NPC: " + npc + " (" + llKey2Name(npc) + ").");
                osNpcSay(npc, "Goodbye!");
                osNpcRemove(npc);
            }
        }
    }
}
Notes
If the NPC is the UUID of any other type of agent (i.e. a user's regular avatar, not an NPC), this function will silently fail, not erasing existing avatar.

In other words, this function does not work on regular avatars but only on NPCs


[edit] See Also

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