OsNpcLoadAppearance

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|description=Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions.
 
|description=Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions.
 
|threat_level=High
 
|threat_level=High
|permissions=${XEngine|osslNPC}
+
|permissions=${OSSL|osslNPC}
 
|delay=0
 
|delay=0
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
Line 23: Line 23:
 
}
 
}
 
</source>
 
</source>
|additional_info='''An important hint:'''
+
|additional_info=This function was added in 0.7.2-post-fixes
 +
'''An important hint:'''
 
This function works only for the npc owner.  
 
This function works only for the npc owner.  
  
 
You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance.
 
You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance.
 
}}
 
}}

Revision as of 21:01, 25 September 2019

osNpcLoadAppearance(key npc, string notecard)
Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions.
Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//Load an appearance notecard on the collided npc with the same name like the npc.
 
default
{
    collision_start(integer num) //On Collision
    {
        if(osIsNpc(llDetectedKey(0))) //Check is the the agent an npc
        {
            if(llGetInventoryType(llDetectedName(0)) == INVENTORY_NOTECARD) //is the notecard available
            {
                osNpcLoadAppearance(llDetectedKey(0), llDetectedName(0)); //load the new appearance
            }
        }
    }
}
Notes
This function was added in 0.7.2-post-fixes

An important hint: This function works only for the npc owner.

You must create the npc with OsNpcCreate and the option OS_NPC_NOT_OWNED to allow all others to change the appearance.

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