OsNpcLoadAppearance

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|delay=0
 
|delay=0
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 +
//
 +
// osNpcLoadAppearance Script Exemple
 +
// Authior: djphil
 +
//
 +
 +
default
 +
{
 +
    state_entry()
 +
    {
 +
        llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage.");
 +
        llSay(PUBLIC_CHANNEL, "This will load the appearance of the npc only if the appearance notecard has the same name as the npc.");
 +
    }
 +
 +
    collision_start(integer number)
 +
    {
 +
        key collider = llDetectedKey(0);
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 +
        if (osIsNpc(collider))
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        {
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            if (llGetInventoryType(llKey2Name(collider)) == INVENTORY_NOTECARD)
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            {
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                osNpcLoadAppearance(collider, llDetectedName(0));
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                osNpcSay(collider, "Wow cool, i have a new appearance now!");
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            }
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            else
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            {
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                osNpcSay(collider, "Hmmm, no appearance for me in this primitive ...");
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            }
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        }
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        else
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        {
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            llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ...");
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        }
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    }
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}
 
</source>
 
</source>
 
|additional_info=This function was added in 0.7.2-post-fixes
 
|additional_info=This function was added in 0.7.2-post-fixes
'''An important hint:'''
+
'''An important hint:''' This function works only for the npc owner.<br>
This function works only for the npc owner.  
+
 
+
 
You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance.
 
You must create the npc with [[OsNpcCreate]] and the option OS_NPC_NOT_OWNED to allow all others to change the appearance.
 
}}
 
}}

Revision as of 13:26, 4 December 2020

osNpcLoadAppearance(key npc, string notecard)
Load appearance from a notecard. This notecard must contain appearance data created with one of the save appearance functions.
Threat Level High
Permissions ${OSSL|osslNPC}
Extra Delay 0 seconds
Example(s)
//
// osNpcLoadAppearance Script Exemple
// Authior: djphil
//
 
default
{
    state_entry()
    {
        llSay(PUBLIC_CHANNEL, "Collide a NPC with this primitive to see osNpcLoadAppearance usage.");
        llSay(PUBLIC_CHANNEL, "This will load the appearance of the npc only if the appearance notecard has the same name as the npc.");
    }
 
    collision_start(integer number)
    {
        key collider = llDetectedKey(0);
 
        if (osIsNpc(collider))
        {
            if (llGetInventoryType(llKey2Name(collider)) == INVENTORY_NOTECARD)
            {
                osNpcLoadAppearance(collider, llDetectedName(0));
                osNpcSay(collider, "Wow cool, i have a new appearance now!");
            }
 
            else
            {
                osNpcSay(collider, "Hmmm, no appearance for me in this primitive ...");
            }
        }
 
        else
        {
            llSay(PUBLIC_CHANNEL, "Only NPC's can collide with me and load a new appearance ...");
        }
    }
}
Notes
This function was added in 0.7.2-post-fixes

An important hint: This function works only for the npc owner.
You must create the npc with OsNpcCreate and the option OS_NPC_NOT_OWNED to allow all others to change the appearance.

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