OsNpcCreate

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(A few more additions and clarifications, moving some text out of the description field, and moved it to 'additional info')
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     touch_start(integer number)
 
     touch_start(integer number)
 
     {
 
     {
         osNpcSay(npc, "Good bye!");
+
         osNpcSay(npc, "Goodbye!");
 
         osNpcRemove(npc);
 
         osNpcRemove(npc);
 
         npc = NULL_KEY;
 
         npc = NULL_KEY;
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}
 
}
 
</source>
 
</source>
|description=*Creates a NPC(Non Player Character) clone named '''firstname''' '''lastname''' at '''position''' from a target avatar appearance '''cloneFrom''' (saved appearance notecard name or UUID, or UUID of an avatar logged into the same region/sim).
+
|description=*Creates an NPC named '''firstname''' '''lastname''' at '''position''' from avatar appearance resource '''cloneFrom'''
 +
|additional_info= Some more useful info:
 +
* NPC stands for Non-Player Character.
 +
* You can clone an appearance from a saved appearance notecard name or UUID, or from the UUID of an avatar logged into the same region or sim.
 +
*You can create and load appearance notecards with the following functions: [[osOwnerSaveAppearance]], [[osAgentSaveAppearance]], [[osNpcLoadAppearance]], [[osNpcSaveAppearance]].
 
|
 
|
 
}}
 
}}

Revision as of 16:53, 17 August 2011

key osNpcCreate(string firstname, string lastname, vector position, string cloneFrom)
  • Creates an NPC named firstname lastname at position from avatar appearance resource cloneFrom
Threat Level High
Permissions No permissions specified
Delay No function delay specified
Example(s)
// touch to create a NPC clone of the toucher in front of this emitter
// NPC will move to the toucher, then will greet them.
// Touch again to remove the NPC
 
key npc;
vector toucherPos;
 
default
{
    touch_start(integer number)
    {
        vector npcPos = llGetPos() + <1,0,0>;
        osAgentSaveAppearance(llDetectedKey(0), "appearance");
        // coud use avatar UUID directly in osNpcCreate, but then NPC appearance is not persisted
        npc = osNpcCreate("ImYour", "Clone", npcPos, "appearance");
        toucherPos = llDetectedPos(0);
        state hasNPC;
    }
}
 
state hasNPC
{
    state_entry()
    {
        osNpcMoveTo(npc, toucherPos + <3,0,0>); 
        osNpcSay(npc, "Hi there! My name is " + llKey2Name(npc));
    }
 
    touch_start(integer number)
    {
        osNpcSay(npc, "Goodbye!");
        osNpcRemove(npc);
        npc = NULL_KEY;
        state default;
    }
}
Notes
Some more useful info:
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