OsNpcCreate

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'''Function Syntax:''' <source lang="lsl">osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);
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{|  width="100%" style="border: thin solid black"
</source><br>'''Returns:'''&nbsp; key
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| colspan="2" align="center" style=background:orange | '''{{SUBPAGENAME}}'''
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|- valign="top"
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|'''Threat Level''' || High
  
This function creates a NPC(Non Player Character) clone from an already existing avatar UUID Key.
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|- valign="top"
 
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|'''Function Syntax''' || <source lang="lsl">
This function is Rated High on the OS Threat Level. For more on Threat Levels in Opensimulator: see [[Threat_level]].
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key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);
 
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</source>
'''*** This function is broken in OpenSimulator 0.7x ***'''
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|- valign="top"
 
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|'''Example(s)||<source lang="lsl">
'''Example Usage:'''
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<source lang="lsl">
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  default
 
  default
 
  {
 
  {
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[[Category:OSSL]]
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|}
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This function creates a NPC(Non Player Character) clone from an already existing avatar UUID Key.
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'''*** This function is broken in OpenSimulator 0.7x ***'''
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[[Category:OSSL Functions]]

Revision as of 10:58, 11 June 2011

OsNpcCreate
Threat Level High
Function Syntax
key osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);
Example(s)
default
 {
    touch_start()
    {
       key npc; 
       npc = osNpcCreate("Jane", "Bot", <100,100, 40>, "c40457e2-6e89-4bca-ab4e-d781db63616a");     
    }
 }


This function creates a NPC(Non Player Character) clone from an already existing avatar UUID Key.

*** This function is broken in OpenSimulator 0.7x ***

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