OsNpcCreate

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'''Function Syntax:''' osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);<br>'''Returns:'''&nbsp; key
 
'''Function Syntax:''' osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);<br>'''Returns:'''&nbsp; key
  
Example Required !
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This function creates a NPC(Non Player Character) clone from an already existing avatar UUID Key.
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This function is Rated High on the OS Threat Level. For more on Threat Levels in Opensimulator: http://opensimulator.org/wiki/Threat_level
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 +
'''Example Usage:'''
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<source lang="lsl">
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default
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{
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    touch_start()
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    {
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      key npc;
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      npc = osNpcCreate("Jane", "Bot", <100,100, 40>, "c40457e2-6e89-4bca-ab4e-d781db63616a");   
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    }
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}
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</source>

Revision as of 03:15, 28 August 2010

Function Syntax: osNpcCreate(string firstname, string lastname, vector position, key cloneFrom);
Returns:  key

This function creates a NPC(Non Player Character) clone from an already existing avatar UUID Key.

This function is Rated High on the OS Threat Level. For more on Threat Levels in Opensimulator: http://opensimulator.org/wiki/Threat_level

Example Usage:

default
 {
    touch_start()
    {
       key npc; 
       npc = osNpcCreate("Jane", "Bot", <100,100, 40>, "c40457e2-6e89-4bca-ab4e-d781db63616a");     
    }
 }
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