OsLoopSoundMaster

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(Created)
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|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
osLoopSoundMaster(linknum, "00000000-0000-0000-0000-000000000000", volume);
 
osLoopSoundMaster(linknum, "00000000-0000-0000-0000-000000000000", volume);
osLoopSoundMaster(linknum, "Name of sound in prim inventory", volume);
+
osLoopSoundMaster(linknum, "Name of master sound in prim inventory", volume);
 
</source>
 
</source>
|description=Play the specified sound at the specified volume and loop it indefinitely.
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|description=Play the specified sound at the specified volume and loop it indefinitely. This sound will be set as a master sound. The playing of the sound in other prims using osLoopSoundSlave will be synchronized to this sound.
 
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The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function.
 
The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function.
 
|additional_info=
 
|additional_info=
TODO: Add a note explaining what is meant by a "master sound".
 
 
This function was added in 0.9.0.1
 
This function was added in 0.9.0.1
 
}}
 
}}

Revision as of 09:47, 4 November 2018

osLoopSoundMaster(integer linknum, string sound, float volume)
Play the specified sound at the specified volume and loop it indefinitely. This sound will be set as a master sound. The playing of the sound in other prims using osLoopSoundSlave will be synchronized to this sound.

The sound parameter can be the UUID of a sound or the name of a sound that is in the inventory of the prim containing the script calling this function.

Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Extra Delay None seconds
Example(s)
osLoopSoundMaster(linknum, "00000000-0000-0000-0000-000000000000", volume);
osLoopSoundMaster(linknum, "Name of master sound in prim inventory", volume);
Notes
This function was added in 0.9.0.1


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