OsGetRegionMapTexture

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Revision as of 03:30, 2 July 2011 by MakoBot (Talk | contribs)

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key osGetRegionMapTexture(string regionName)
This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim.
Threat Level High
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
//Example Usage:
default {
    state_entry() {
        key map = osGetRegionMapTexture(llGetRegionName());
        llSetTexture(map, 0);
    }
}
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