OsGetRegionMapTexture

From OpenSimulator

(Difference between revisions)
Jump to: navigation, search
Line 1: Line 1:
 
{{osslfunc
 
{{osslfunc
 
|threat_level=High
 
|threat_level=High
|permissions=${osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
+
|permissions=${osslParcelO},ESTATE_MANAGER,ESTATE_OWNER
 
|delay=1
 
|delay=1
 
|function_syntax=key osGetRegionMapTexture(string regionNameOrID)
 
|function_syntax=key osGetRegionMapTexture(string regionNameOrID)

Revision as of 13:39, 27 August 2019

key osGetRegionMapTexture(string regionNameOrID)
This function retrieves the key of the texture used to represent a region on the world map. regionNameOrID can be the region UUID or its name. If empty string, will return the current region map texture key, but in that case you should use osGetMapTexture().
Threat Level High
Permissions ${osslParcelO},ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 1 seconds
Example(s)
//Example Usage:
default {
    state_entry() {
        key map = osGetRegionMapTexture(llGetRegionName());
        llSetTexture(map, 0);
    }
}
Personal tools
General
About This Wiki