OsGetRegionMapTexture

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|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
 
|permissions=${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
 
|delay=1
 
|delay=1
|function_syntax=key osGetRegionMapTexture(string regionName)
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|function_syntax=key osGetRegionMapTexture(string regionNameOrID)
 
|ossl_example=<source lang="lsl">
 
|ossl_example=<source lang="lsl">
 
//Example Usage:
 
//Example Usage:
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|description=This function retrieves the UUID of the texture used to represent the named region on the world map, and returns it. Using this function, you can place the map texture directly onto a prim.  
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|description=This function retrieves the key of the texture used to represent a region on the world map, and returns it. regionNameOrID can be the region UUID or its name. If empty string, will return the current region map texture key, but in that case you should use osGetMapTexture().
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Revision as of 13:36, 27 August 2019

key osGetRegionMapTexture(string regionNameOrID)
This function retrieves the key of the texture used to represent a region on the world map, and returns it. regionNameOrID can be the region UUID or its name. If empty string, will return the current region map texture key, but in that case you should use osGetMapTexture().
Threat Level High
Permissions ${XEngine|osslParcelO}ESTATE_MANAGER,ESTATE_OWNER
Extra Delay 1 seconds
Example(s)
//Example Usage:
default {
    state_entry() {
        key map = osGetRegionMapTexture(llGetRegionName());
        llSetTexture(map, 0);
    }
}
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