OsGetPhysicsEngineType

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(Explanation of values returned for osGetPhysicsEngineType)
m (fixing more cut-and-paste problems)
Line 28: Line 28:
 
     touch_end(integer num) // Tell toucher our version
 
     touch_end(integer num) // Tell toucher our version
 
     {
 
     {
         llInstantMessage(llDetectedKey(0), "Simulator Version: "+osGetPhysicsEngineType());
+
         llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineType());
 
     }
 
     }
 
}
 
}

Revision as of 16:06, 15 January 2013

string osGetPhysicsEngineType()
This function returns a string containing the current simulator version.
Threat Level VeryHigh
Permissions No permissions specified
Extra Delay No function delay specified
Example(s)
// ----------------------------------------------------------------
// Example / Sample Script to show function use.
//
// Script Title:    osGetPhysicsEngineType.lsl
// Script Author:   
// Threat Level:    High
// Script Source:   http://opensimulator.org/wiki/OsGetPhysicsEngineType
//
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// Inworld Script Line:    string osGetPhysicsEngineType();
//
// Example of osGetPhysicsEngineType()
//
default
{
    state_entry() // display @ start
    {
        llSay(0, "Touch me to get the physics engine type using osGetPhysicsEngineType");
    }
    touch_end(integer num) // Tell toucher our version
    {
        llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineType());
    }
}


Notes: This function does not throw an exception if the threat level is not high enough. If 'os' functions are enabled, this function will return an empty string if the threat level is not met. This allows vehicle scripts to always check this and not worry about exceptions.

The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX"). It is usually either "OpenDynamicsEngine" or "BulletSim".

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