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Revision as of 15:06, 20 February 2019 by Ubit (Talk | contribs)

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string osGetPhysicsEngineName()
This function returns a string containing the name and version number of the physics engine.
Threat Level This function does not do a threat level check
Permissions Use of this function is always allowed by default
Delay 0 seconds
// ----------------------------------------------------------------
// Example / Sample Script to show function use.
// Script Title:    osGetPhysicsEngineName.lsl
// Script Author:   
// Threat Level:    High
// Script Source:   http://opensimulator.org/wiki/OsGetPhysicsEngineName
// Notes: See Script Source reference for more detailed information
// This sample is full opensource and available to use as you see fit and desire.
// Threat Levels only apply to OSSL & AA Functions
// See http://opensimulator.org/wiki/Threat_level
// ================================================================
// Inworld Script Line:    string osGetPhysicsEngineName();
// Example of osGetPhysicsEngineName()
    state_entry() // display @ start
        llSay(0, "Touch me to get the physics engine name using osGetPhysicsEngineName");
    touch_end(integer num) // Tell toucher our version
        llInstantMessage(llDetectedKey(0), "Physics engine type: "+osGetPhysicsEngineName());
This function was added in

The value returned is the name of the physics engine specified in the OpenSim.ini file ("physics = XXX") and the version number. Like "OpenDynamicsEngine 1.0", "BulletSim 1.0", or "ubODE 1.0".

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